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Another Day |
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| 10/22/05 | The 534b server kit is here. | |
| 12/12/03 |
The Ravenous Mod didn;t work, but GFLCaesar's sure seems to. Let's give it a try.
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Caesar's Basic Mod |
| 12/11/03 |
Never mind the mods. I can't get defaultcore.txt on client and server to agree no matter what I try.
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| 12/9/03 |
Well, live and learn. SQL was a big disappointment, the server was never debugged enough to run under SQL. It's a pity no one told me that before I tried it. In other news: I'm testing a totally new server configuration, complete with a large map and mods. The mods are those of Capt Ravenous and Chris Jones' Rebalance kit. The files are required to play on this server, and a link is provided to the right.
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Rebalance Mods |
| 11/3/03 |
One more reset, but we're now running SQL so there shouldn't be another!
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| 10/27/03 | I'm sorry guys, but a problem in metamap.gf
required another reset. The damn Feds kept making peace! :) |
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| 1025/03 |
The campaign has been reset to use the full-size multiplayer map. There was no clear winner of the last game, although the Feds appeared to be gaining ground.
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Why another Dynaverse 3 server? |
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| Home |
The answer can be summed up in one word: stability. The campaigns of Wiz and Dynablah are innovative and great, but they have been marred by reliability issues. It is frustrating to build up a ship and advance the career of your character only to see it all erased by a server reset. Another Day is meant to provide a stable server. The current campaign isn't fancy or fast. I'm aware of the speed issue around moving between hexes, for example. But, it does seem quite stable, and will be run in a more professional manner. That specifically means:
From the players' viewpoint, the following rules apply:
Above all, have fun. Just be aware that violators will lose their characters. This link will take you to a forum where you can communicate with me and other players. Scott Royall a.k.a. Adm. Mitchell
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